#include "transaction.h"

#include <stdlib.h>

/* --- init/destroy --- */

transaction* transaction_init(int points, maison source, maison destination) {
    // TODO HERE
    // alloc a new struct, fill it and return it
	transaction* nouvelle_transaction = malloc(sizeof(transaction));
	nouvelle_transaction->points = points;
	nouvelle_transaction->source = source;
	nouvelle_transaction->destination = destination;
	return nouvelle_transaction;
}

void transaction_free(transaction *t) {
    // TODO HERE
	free(t);
}