#include "transaction.h" #include <stdlib.h> /* --- init/destroy --- */ transaction* transaction_init(int points, maison source, maison destination) { // TODO HERE // alloc a new struct, fill it and return it transaction* nouvelle_transaction = malloc(sizeof(transaction)); nouvelle_transaction->points = points; nouvelle_transaction->source = source; nouvelle_transaction->destination = destination; return nouvelle_transaction; } void transaction_free(transaction *t) { // TODO HERE free(t); }